Application Programming Interfaces, or APIs as they are commonly called, present interesting design challenges, both from the perspectives of a producer and from the point of view of the chain of consumers.
The immediate consumer is a developer who wants to use a certain service (say for example a geography API). His concern is that he gets consistent results returned in a structure that is both easy to parse, and robust enough to handle a variety of error conditions. The second consumer is the business analyst, who would like any API's that the staff use provide adequate documentation and that subsequent upgrades to the API avoid deprecating functions. The third consumer is a development manager, who has concerns that API use remains in a controlled enough environment that he can hand off development to future staff, as well as avoid vendor lock-in.
The challenge therefore is how to offer powerful APIs that aren't fragile. Some of the design variability involved revolves around the choice of granularity: do you just provide a couple of methods with dozens of properties, or do you provide a dozen methods each having two or three properties?
Ah, so here comes the magic. You see, the consumer who is the developer prefers a small quantity of functions with numerous parameters: once he actually makes the effort to learn them, they are easier for him to remember and the fragility affords him job security. The analyst prefers a middle course, a dozen functions each with four or five properties, as the documentary chunks are more easily absorbed. The manager prefers a hundred functions with a couple properties, as he can develop separate human resources to digest subsets of the entire functionality. So think now: as the developer, who is actually the "buyer" of your API?